cfuw_shepherd ([personal profile] cfuw_shepherd) wrote2008-04-12 05:51 pm

Game 74: Psychiatrist's Office

[this is a small, cozy office with all the regular office trappings, a desk, a potted plant, and so on. one of those fancy long psychiatrist couches! oh, and of course, a coffeemaker with all the fixings]

Hello, gentlemen! ♥

[identity profile] u-jerk.livejournal.com 2008-04-13 01:05 am (UTC)(link)
...nice.

But you know he's not that kind of doctor, right?

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 05:06 am (UTC)(link)
Haha, and I'm not a licensed Shepherd. ;)

[identity profile] u-jerk.livejournal.com 2008-04-13 05:13 am (UTC)(link)
That explains so much. Thanks for the room... what do we have to do for it?

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:11 am (UTC)(link)
You'll win with the wolves. ♥

I want you to try to drive partners apart. Find out what makes them tick~ and make them question whether or not they really trust each other.

[identity profile] u-jerk.livejournal.com 2008-04-13 08:15 am (UTC)(link)
That's nasty. I like it. So do we get to know who the wolves are?

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:21 am (UTC)(link)
[don't mind me, I'm just going to attack the coffee machine]

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:25 am (UTC)(link)
It's not really my thing, but we do what we have to do, right?

[identity profile] u-jerk.livejournal.com 2008-04-13 08:30 am (UTC)(link)
Yeah, but I'd like it more if you were having fun with it.

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:41 am (UTC)(link)
Oh~ and along with the coffee and the couch, another perk of the job is that you can't be eaten~

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:43 am (UTC)(link)
That's . . . rather generous.

[is totally downing coffee like candy]

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:46 am (UTC)(link)
Just make sure you don't get ousted too fast, or I will be very unhappy. ♥

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:48 am (UTC)(link)
We'll do our best.

[identity profile] u-jerk.livejournal.com 2008-04-13 08:53 am (UTC)(link)
It's not generous. We're the ace in the hole. Or one of them anyway.

[identity profile] u-jerk.livejournal.com 2008-04-13 08:56 am (UTC)(link)
Sure.

We're going to have to try and work things out in advance, just in case one of us doesn't make it to an ousting with enough time. Things change fast in these games, so it won't be perfect and when we do both make it we'll probably change a lot of shit. But just in case, yeah?

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:59 am (UTC)(link)
[nods and fixes him a cup]

That makes sense. And I'll try my best to be around.

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[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:25 am (UTC)(link)
No~ but during the end of every Ousting, I'll let you pick a team to psychoanalyze. I'll ask each of the partners three questions of your choice (mm~ that I'll help you decide on later). In the end, what's important is: do they trust their partner?

If they decide that they trust each other, and they're both sheep, they find out your identities, and remain in the game. If one sheep decides that they distrust the other, but the other sheep trusts them, the sheep that has lost trust will be unfortunately removed from the game, and the power of the remaining partner halved—they will either no longer be able to communicate in private, or no longer be able to vote in suspicion polls, only the ousting. If both sheep distrust each other, both are removed from the game. ♥

If you choose to psychoanalyze a wolf team, your identities will also be revealed to them, and it will be their choice whether or not they contact you.

The interesting part~ is if you choose to analyze the one-sheep-one-wolf team. If the sheep partner admits to distrusting the wolf, and the wolf predicts this, the sheep will be brought over to the wolves' side. If the sheep distrusts the wolf, but the wolf thinks the sheep trusts him, the wolf is ousted. And if the sheep trusts the wolf, the sheep dies. ♥

We may play with things a little as we go along, but that's the general idea~ ehe!

[identity profile] doctorquincy.livejournal.com 2008-04-13 08:27 am (UTC)(link)
. . . See now that makes it interesting.

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:37 am (UTC)(link)
I'm glad. ♥

[identity profile] u-jerk.livejournal.com 2008-04-13 08:35 am (UTC)(link)
So it's always to out advantage to pick the teams that look like they're having problems... unless we suspect them of being wolves, maybe.

When will we find out the identities of the people we've chosen? Before or after we question them. It sounds like this works better the closer we fit our questions to their roles, especially if we catch the split team.

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 08:37 am (UTC)(link)
Even if you suspect them of being wolves, if you choose a wolf team, it's a safe choice. ♥ You won't kill any sheep, but the wolves will find out who you are.

Mm~ I'm afraid you'll only find out based on the result.

[identity profile] u-jerk.livejournal.com 2008-04-13 08:46 am (UTC)(link)
Okay, fair. Thanks. Since you're everywhere, I assume you'll be around if we have more questions tomorrow.

[identity profile] cfuw-shepherd.livejournal.com 2008-04-13 06:37 pm (UTC)(link)
Of course~ just please make sure to bring it to my attention if I don't notice right away. So many people to watch, so little time. :)